2024
Reflected Reality: Augmented Reality through the Mirror
IMWUT
The effects of generative AI on design fixation and divergent thinking
CHI 2024
Exploring the association between moral foundations and judgements of AI behaviour
CHI 2024
AI-driven mediation strategies for audience depolarisation in online debates
CHI 2024
Practice-informed patterns for organising large groups in distributed mixed reality collaboration
CHI 2024
Blended Whiteboard: Physicality and reconfigurability in remote mixed reality collaboration
CHI 2024
Augmented Reality at Zoo Exhibits: A Design Framework for Enhancing the Zoo Experience
CHI 2024
Augmented Reality at Zoo Exhibits: A Design Framework for Enhancing the Zoo Experience
IJHCS
Effect of Explanation Conceptualisations on Trust in AI-assisted Credibility Assessment
CSCW 2024
The Jamais Vu Effect: Understanding the Fragile Illusion of Co-presence in Mixed Reality
DIS 2024
Trust Development and Repair in AI-Assisted Decision-Making during Complementary Expertise
FAccT 2024
A toolkit for localisation queries
Pervasive and Mobile Computing
2023
Here and Now: Creating Improvisational Dance Movements with a Mixed Reality Mirror
CHI 2023
Volumetric Mixed Reality Telepresence for Real-time Cross Modality Collaboration
CHI 2023
Modeling Temporal Target Selection: A Perspective from Its Spatial Correspondence
CHI 2023
Partially Blended Realities: Aligning Dissimilar Spaces for Distributed Mixed Reality Meetings
CHI 2023
Algorithmic decisions, Desire for Control, and the Preference for Human Review over Algorithmic Review
FAccT 2023
Mapping 20 Years of Accessibility Research in HCI: A Co-word Analysis
IJHCS
Directive Explanations for Actionable Explainability in Machine Learning Applications
TiiS
An Empirical Evaluation of Educational Data Mining Techniques in Dynamic VR Applications
OzCHI
Hands-on or hands-off: Deciphering the impact of interactivity on embodied learning in VR
Computers & Education: X Reality
2022
Methodological Standards in Accessibility Research on Motor Impairments: A Survey
ACM Computing Surveys
What's the appeal? Perceptions of review processes for algorithmic decisions
CHI 2022
To Type or to speak? The effect of input modality on text understanding during note-taking
CHI 2022
Integrating Gaze and Speech for Enabling Implicit Interactions
CHI 2022
Movement Guidance using a Mixed Reality Mirror
DIS 2022
Blending On-Body and Mid-Air Interaction in Virtual Reality
ISMAR 2022
Haptics in VR Using Origami-Augmented Drones
ISMAR 2022
Shape-sphere: A metric space for analysing time series by their shape
Information Sciences
The use of lexical complexity for assessing difficulty in instructional videos
Language Learning and Technology
The Relative Contribution of Verbal Complexity to Second Language Video Lectures Difficulty Assessment
The Modern Language Journal
2021
A Critique of Electrodermal Activity Practices at CHI
CHI 2021
Gaze-Supported 3D Object Manipulation in Virtual Reality
CHI 2021
A Probabilistic Interpretation of Motion Correlation Selection Techniques
CHI 2021
Dance and Choreography in HCI: A Two-Decade Retrospective
CHI 2021
Impact of Task on Attentional Tunneling in Handheld Augmented Reality
CHI 2021
GAVIN: Gaze-Assisted Voice-based Implicit Note-taking
TOCHI
Conceptualising Contestability: Perspectives on Contesting Algorithmic Decisions
CSCW
Are you with me? Measurement of Learners' Video-Watching Attention with Eye Tracking
LAK 2021
Designing A Tangible Device for Re-Framing Unproductivity
INTERACT 2021
2020
Faces of Focus: A Study on the Facial Cues of Attentional States
CHI 2020
Combining gaze and AI planning for online human intention recognition
Artificial Intelligence
A Survey of Context Simulation for Testing Mobile Context-Aware Applications
ACM Computing Surveys
Overcoming compliance bias in self-report studies: A cross-study analysis
International Journal of Human-Computer Studies
Demand-Driven Transparency for Monitoring Intelligent Agents
IEEE Transactions on Human-Machine Systems
An Online Unsupervised Dynamic Window Method to Track Repeating Patterns From Sensor Data
IEEE Transactions on Cybernetics
Fully-Occluded Target Selection in Virtual Reality
IEEE Transactions on Visualization and Computer Graphics
Eyes-free Target Acquisition During Walking in Immersive Mixed Reality
IEEE Transactions on Visualization and Computer Graphics
Enhancing Visitor Experience or Hindering Docent Roles: Attentional Issues in Augmented Reality Supported Installations
ISMAR 2020
Exploring The Usage Of Thermal Imaging For Understanding Video Lecture Designs And Students' Experiences.
LAK 2020
Engaging Participants during Selection Studies in Virtual Reality
IEEE VR 2020
Investigating Immersive Virtual Reality as an Educational Tool for Quantum Computing
VRST 2020
ShadowDancXR: Body Gesture Digitization for Low-cost Extended Reality (XR) Headsets
ISS 2020
Measuring Mobility and Room Occupancy in Clinical Settings: System Development and Implementation
JMIR mHealth and uHealth
Digital environments and cultural intersections
AsiaTOPA 2020
2019
A Tale of Two Perspectives: A Conceptual Framework of User Expectations and Experiences of Instructional Fitness Apps
CHI 2019
Continuous Evaluation of Video Lectures from Real-Time Difficulty Self-Report
CHI 2019
Measuring the Effects of Stress on Mobile Interaction
ACM IMWUT
Classifying Attention Types with Thermal Imaging and Eye Tracking
ACM IMWUT
SpinalLog: Visuo-Haptic Feedback in Musculoskeletal Manipulation Training
TEI 2019
Multimodal data as a means to understand the learning experience
International Journal of Information Management
CamTest: A laboratory testbed for camera-based mobile sensing applications
Pervasive and Mobile Computing
Energy-efficient prediction of smartphone unlocking
Personal and Ubiquitous Computing
Biometric Mirror: Exploring Ethical Opinions towards Facial Analysis and Automated Decision-Making.
DIS 2019
Cognitive Aid: Task Assistance Based On Mental Workload Estimation
CHI EA 2019
LiftSmart: a monitoring and warning wearable for weight trainers
Ubicomp EA 2019
Combining implicit gaze and AI for real-time intention projection
Ubicomp EA 2019
Towards context-free semantic localisation
Ubicomp EA 2019
AI-mediated gaze-based intention recognition for smart eyewear: opportunities & challenges
Ubicomp EA 2019
Ubiquitous smart eyewear interactions using implicit sensing and unobtrusive information output
Ubicomp EA 2019
Designing Interactions with Intention-Aware Gaze-Enabled Artificial Agents
Interact 2019
Nonverbal Communication in Human-AI Interaction: Opportunities & Challenges
Humans in the Loop @ Interact 2019
Virtual and Augmented Reality for Positive Social Impact
OzCHI 2019 Workshops
2018
Looks Can Be Deceiving: Using Gaze Visualisation to Predict and Mislead Opponents in Strategic Gameplay
CHI 2018
Effect of Distinct Ambient Noise Types on Mobile Interaction
ACM IMWUT
Combining Low and Mid-Level Gaze Features for Desktop Activity Recognition
ACM IMWUT
Combining Planning with Gaze for Online Human Intention Recognition
AAMAS 2019
Circular orbits detection for gaze interaction using 2D correlation and profile matching algorithms
ETRA 2018
EyePlay Revisited: Past, Present and Future Challenges for Eye-Based Interaction in Games
CHI Play 2018 Workshops
Inferring the Mood of a Community From Their Walking Speed: A Preliminary Study
Ubicomp EA 2018
Challenges of emerging technologies for human-centred design: bridging the gap between inquiry and invention
OzCHI 2018 Workshops
2017
Cognitive Heat: Exploring the Usage of Thermal Imaging to Unobtrusively Estimate Cognitive Load
ACM IMWUT
Motion Correlation: Selecting Objects by Matching Their Movement
TOCHI
Evaluating Real-Time Gaze Representations to Infer Intentions in Competitive Turn-Based Strategy Games
CHI Play 2017
GazeGrip: improving mobile device accessibility with gaze & grip interaction.
OzCHI 2017
Only forward?: toward understanding human visual behaviour when examining search results
OzCHI 2017
2016
PathSync: Multi-User Gestural Interaction with Touchless Rhythmic Path Mimicry
CHI 2016
TraceMatch: a computer vision technique for user input by tracing of animated controls
Ubicomp 2016
AmbiGaze: Direct Control of Ambient Devices by Gaze
DIS 2016
The Emergence of EyePlay: A Survey of Eye Interaction in Games
CHI Play 2016
Multimodal Segmentation on a Large Interactive Tabletop: Extending Interaction on Horizontal Surfaces with Gaze
ISS 2016
Exploring the Effects of Gaze Awareness on Multiplayer Gameplay
CHI Play 2016 EA
Dynamically Exposing Gaze to Foster Playful Experiences in Multiplayer Gameplay
CHI Play 2016 EA
Public DisPLAY: social games on interactive public screens
OzCHI 2016
Detecting unseen anomalies in weight training exercises
OzCHI 2016
2015
Substitutional Reality: Using the Physical Environment to Design Virtual Reality Experiences
CHI 2015
Orbits: Gaze Interaction for Smart Watches using Smooth Pursuit Eye Movements
UIST 2015
The Feet in Human-Computer Interaction: A Survey of Foot-Based Interaction
ACM Computing Surveys
An Empirical Investigation of Gaze Selection in Mid-Air Gestural 3D Manipulation
Interact 2015
Interactions Under the Desk: A Characterisation of Foot Movements for Input in a Seated Position
Interact 2015
Arcade+: A Platform for Public Deployment and Evaluation of Multi-Modal Games
CHI Play 2015
Gaze-Supported Gaming: MAGIC Techniques for First Person Shooters
CHI Play 2015
Orbits: enabling gaze interaction in smart watches using moving targets
Ubicomp EA 2015
Demo Hour: Orbits
Interactions
Remote Gaze and Gesture Tracking on the Microsoft Kinect: Investigating the Role of Feedback
OzCHI 2015
Substitutional reality: bringing virtual reality home
XRDS
The body language of fear: fearful nonverbal signals in survival-horror games
DiGRA Australia
2014
An Empirical Characterization of Touch-Gesture Input-Force on Mobile Devices
ITS 2014
Feet movement in desktop 3D interaction
3DUI 2014
Reindeer & wolves: exploring sensory deprivation in multiplayer digital bodily play
CHI Play 2014
EyePlay: applications for gaze in games
CHI Play 2014
2013
MotionMA: motion modelling and analysis by demonstration
CHI 2013
AutoBAP: Automatic Coding of Body Action and Posture Units from Wearable Sensors
ACII 2013
Qualitative activity recognition of weight lifting exercises
Augmented Human 2013
2012
Wearable Computing: Accelerometers' Data Classification of Body Postures and Movements
SBIA 2012
Virtual Caregiver: A System for Supporting Collaboration in Elderly Monitoring
SBSC 2012
Human Activity Recognition using On-body Sensing
Web Science 2012
2011
Towards qualitative assessment of weight lifting exercises using body-worn sensors
Ubicomp 2011
Collaborating Using an Interactive Whiteboard: A Case Study on the Learning of Logic Circuits
Interaction South America 2011
Blogics! A Learning Tool for Enabling Wearable Computing Modules for Beginners
ICCE 2011
The Web of Things as an Infrastructure for Improving Users’ Health and Wellbeing
Web Science 2011
2010
Web of Things: The Collaborative Interaction Designer Point of View
Web Science 2010