Publications

2017

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Motion Correlation: Selecting Objects by Matching Their Movement

  • Eduardo Velloso
  • Marcus Carter
  • Joshua Newn
  • Augusto Esteves
  • Christopher Clarke
  • Hans Gellersen
TOCHI, 2017
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Cognitive Heat: Exploring the Usage of Thermal Imaging to Unobtrusively Estimate Cognitive Load

  • Yomna Abdelrahman
  • Eduardo Velloso
  • Tilman Dingler
  • Albrecht Schmidt
  • Frank Vetere
IMWUT, 2017
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Evaluating Real-Time Gaze Representations to Infer Intentions in Competitive Turn-Based Strategy Games

  • Joshua Newn
  • Eduardo Velloso
  • Fraser Allison
  • Yomna Abdelrahman
  • Frank Vetere
CHI Play, 2017

2016

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PathSync: Multi-User Gestural Interaction with Touchless Rhythmic Path Mimicry

  • Marcus Carter
  • Eduardo Velloso
  • John Downs
  • Abigail Sellen
  • Kenton O'Hara
  • Frank Vetere
CHI, 2016
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TraceMatch: a Computer Vision Technique for User Input by Tracing of Animated Controls

  • Christopher Clarke
  • Alessio Bellino
  • Hans Gellersen
  • Augusto Esteves
  • Eduardo Velloso
Ubicomp, 2016
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Multimodal Segmentation on a Large Interactive Tabletop: Extending Interaction on Horizontal Surfaces with Gaze

  • Joshua Newn
  • Eduardo Velloso
  • Marcus Carter
  • Frank Vetere
ISS, 2016
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Demo Hour

  • Hayeon Jeong
  • Daniel Saakes
  • Uichin Lee
  • Augusto Esteves
  • Eduardo Velloso
  • Andreas Bulling
  • Hans Gellersen
  • Katsutoshi Masai
  • Yuta Sugiura
  • Masa Ogata
  • Kai Kunze
  • Masahiko Inami
  • Maki Sugimoto
  • Anura Rathnayake
  • Tilak Dias
ACM interactions, 2016
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AmbiGaze: Direct Control of Ambient Devices by Gaze

  • Eduardo Velloso
  • Markus Wirth
  • Christian Weichel
  • Augusto Esteves
  • Hans Gellersen
DIS, 2016
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The Emergence of EyePlay: A Survey of Eye Interaction in Games

  • Eduardo Velloso
  • Marcus Carter
CHI Play, 2016
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Exploring the Effects of Gaze Awareness on Multiplayer Gameplay

  • Joshua Newn
  • Eduardo Velloso
  • Marcus Carter
  • Frank Vetere
CHI Play EA, 2016
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Dynamically Exposing Gaze to Foster Playful Experiences in Multiplayer Gameplay

  • Joshua Newn
  • Eduardo Velloso
  • Marcus Carter
  • Frank Vetere
EMCO (CHI Play Workshop), 2016
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Detecting Unseen Anomalies in Weight Training Exercises

  • Yousef Kowsar
  • Eduardo Velloso
  • Masud Moshtaghi
  • Christopher Leckie
  • Lars Kulik
OzCHI, 2016
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Public DisPLAY: Social Games on Interactive Public Screens

  • Travis Cox
  • Marcus Carter
  • Eduardo Velloso
OzCHI, 2016
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Game Controller Research from the Lab into the Wild: The Case of Eye Tracking

  • Eduardo Velloso
DiGRA Australia, 2016
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Some places should be off limits for games such as Pokémon GO

  • Marcus Carter
  • Eduardo Velloso
The Conversation, 2016
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The Pokémon GO craze sees gamers hit the streets but it comes with a warning

  • Eduardo Velloso
  • Marcus Carter
The Conversation, 2016
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How eye tracking gives players a new experience in video games

  • Eduardo Velloso
The Conversation, 2016
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Deus Ex: Mankind Divided unleashes potential of eye tracking

  • Eduardo Velloso
Pursuit, 2016

2015

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Orbits: Gaze Interaction for Smart Watches using Smooth Pursuit Eye Movements (BEST PAPER AWARD)

  • Augusto Esteves
  • Eduardo Velloso
  • Andreas Bulling
  • Hans Gellersen
UIST, 2015
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The Feet in Human-Computer Interaction: A Survey of Foot-Based Interaction

  • Eduardo Velloso
  • Dominik Schmidt
  • Jason Alexander
  • Hans Gellersen
  • Andreas Bulling
ACM Computing Surveys (CSUR), 2015
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Substitutional Reality: Using the Physical Environment to Design Virtual Reality Experiences

  • Adalberto Simeone
  • Eduardo Velloso
  • Hans Gellersen
CHI, 2015
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Substitutional Reality: Bringing Virtual Reality Home

  • Adalberto L. Simeone
  • Eduardo Velloso
XRDS: Crossroads, The ACM Magazine for Students, 2015
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Remote Gaze and Gesture Tracking on the Microsoft Kinect: Investigating the Role of Feedback

  • Marcus Carter
  • Joshua Newn
  • Eduardo Velloso
  • Frank Vetere
OzCHI, 2015
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Orbits: Enabling Gaze Interaction in Smart Watches Using Moving Targets

  • Augusto Esteves
  • Eduardo Velloso
  • Andreas Bulling
  • Hans Gellersen
Ubicomp EA, 2015
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Gaze-Supported Gaming: MAGIC Techniques for First-Person Shooters

  • Eduardo Velloso
  • Amy Fleming
  • Jason Alexander
  • Hans Gellersen
CHI Play, 2015
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Arcade+: A Platform for Public Deployment and Evaluation of Multi-Modal Games

  • Eduardo Velloso
  • Carl Oechsner
  • Katharina Sachmann
  • Markus Wirth
  • Hans Gellersen
CHI Play, 2015
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Interactions Under the Desk: A Characterisation of Foot Movements for Input in a Seated Position

  • Eduardo Velloso
  • Jason Alexander
  • Andreas Bulling
  • Hans Gellersen
Interact, 2015
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An Empirical Investigation of Gaze Selection in Mid-Air Gestural 3D Manipulation

  • Eduardo Velloso
  • Jayson Turner
  • Jason Alexander
  • Andreas Bulling
  • Hans Gellersen
Interact, 2015
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The Body Language of Fear: Fearful Nonverbal Signals in Survival-Horror Games

  • Eduardo Velloso
  • Thomas Löhnert
  • Hans Gellersen
DiGRA Australia, 2015

2014

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An Empirical Characterization of Touch-Gesture Input-Force on Mobile Devices

  • Faisal Taher
  • Jason Alexander
  • John Hardy
  • Eduardo Velloso
ITS, 2014
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Reindeer & wolves: exploring sensory deprivation in multiplayer digital bodily play

  • Daniel J. Finnegan
  • Eduardo Velloso
  • Robb Mitchell
  • Florian Mueller
  • Rich Byrne
CHI Play EA, 2014
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EyePlay: applications for gaze in games

  • Jayson Turner
  • Eduardo Velloso
  • Hans Gellersen
  • Veronica Sundstedt
CHI Play EA, 2014
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Feet movement in desktop 3D interaction

  • Adalberto Simeone
  • Eduardo Velloso
  • Jason Alexander
  • Hans Gellersen
3DUI, 2014

2013

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AutoBAP: Automatic coding of body action and posture units from wearable sensors

  • Eduardo Velloso
  • Andreas Bulling
  • Hans Gellersen
ACII, 2013
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Qualitative activity recognition of weight lifting exercises

  • Eduardo Velloso
  • Andreas Bulling
  • Hans Gellersen
  • Wallace Ugulino
  • Hugo Fuks
Augmented Human, 2013
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MotionMA: motion modelling and analysis by demonstration

  • Eduardo Velloso
  • Andreas Bulling
  • Hans Gellersen
CHI, 2013

2012

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Human Activity Recognition using On-body Sensing

  • Wallace Ugulino
  • Eduardo Velloso
  • Ruy Luiz Milidiu
  • Hugo Fuks
Symposium of the Brazilian Institute for Web Science Research, 2012
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Wearable computing: accelerometers’ data classification of body postures and movements

  • Wallace Ugulino
  • Debora Cardador
  • Katia Vega
  • Eduardo Velloso
  • Ruy Luiz Milidiu
  • Hugo Fuks
Advances in Artificial Intelligence-SBIA, 2012
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Virtual Caregiver: a System for Supporting Collaboration in Elderly Monitoring

  • Wallace Ugulino
  • Marcio Ferreira
  • Eduardo Velloso
  • Hugo Fuks
SBSC, 2012

2011

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Blogics! A Learning Tool for Enabling Wearable Computing Modules for Beginners

  • Eduardo Velloso
  • Denise Filippo
  • Hugo Fuks
ICCE, 2011
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The Web of Things as an Infrastructure for Improving Users’ Health and Wellbeing

  • Eduardo Velloso
  • Debora Cardador
  • Katia Vega
  • Wallace Ugulino
  • Andreas Bulling
  • Hans Gellersen
  • Hugo Fuks
Symposium of the Brazilian Institute for Web Science Research, 2011
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Collaborating Using an Interactive Whiteboard: A Case Study on the Learning of Logic Circuits

  • Eduardo Velloso
  • Denise Filippo
  • Hugo Fuks
Interaction South America, 2011
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Towards qualitative assessment of weight lifting exercises using body-worn sensors

  • Eduardo Velloso
  • Andreas Bulling
  • Hans Gellersen
Ubicomp EA, 2011

2010

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Implementacao e Avaliacao de uma Ferramenta Educacional para o Aprendizado Colaborativo de Circuitos Logicos

  • Eduardo Velloso
Bachelors Dissertation, Pontificia Universidade Catolica do Rio de Janeiro, 2010
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Web of Things: The Collaborative Interaction Designer Point of View

  • Eduardo Velloso
  • Alberto Raposo
  • Hugo Fuks
Symposium of the Brazilian Institute for Web Science Research, 2010